RotationMENU Quick Start

Author: Digicrafts Last Update: 08/04/2008

 

1. Start a new flash project.

2. Create an icon and convert it to a movieclip.

Create a new symbol by press Ctrl+F8 or menu "Insert > New Symbol".
Type in a symbol name. Here we fill in "icon_1".

 

Draw or import a icon/graphic.

 

 

Open Library, press Ctrl+L or menu "Windows > Library".
Right click on the icon_1 in the Library and a menu pop up. Select "Linkage".


 

 

Click "Export for Action Script". Fill in the identifier with "icon_1" here.

 

 

Repeat until all items created.


3. Import a rotationMENU component.

Open the "Components Panel", menu "Windows > Components".

 

 

Drag the RotateMENULite on the stage from the Components Panel.

 

 

Select the RotationMENU on the stage and name it with instance name "menu_mc".

 

 

4. Fill in the necessary parameter.

Open the Component Inspector, menu "Windows > Component Inspector".
UI version and Non-UI version



Fill in the identifier name in the Name column. Here i fill in icon_1, icon_2....icon_6.

 

 

Select the "Autostart" check-box if you don't need to start the menu manually.

 

 

5. Define the motion of your rotation menu.

Define how to control your menu.

 

 

Change the acceleration speed of the menu.

 

 

Limit the maximum speed of the menu. This number defined the degree to rotation of the menu in 1 frame time (for 24 fps movie, there will be 24 frames per second).

 

If you want to control your menu via Action Script. Refer to "Control menu motion with AS".

 

6. Define the action of your menu item.

If you want to have the menu item link to a URL, fill in the URL field and select the ‘’’enbaleGetURL’’’ option. This option only work when Enable Item Event enabled.

 

 

 

 

Or, if you want to have the custom menu item action. Refer to "Work with RotationMENU Event".


7. Test the movie.

Press Ctrl+Enter or menu "Control > Test Movie" to start testing the menu.